It's the dark ages for Mario - many concepts have gone awry and loomed into complete turmoil. What does this mean for Mario? Heck if I know, go play and find out!But, more like, it's something unexpected. Except if you take into account who created this monstrosity, then maybe you actually are expecting what's to occur. But that only happens when you download the game, spread the file to your hard drive, locate it, and execute it. It is you who has to enter the door, you must take the stand, you are the ultimate, you seek your glory, your holy grail lies there, etc, etc.
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The sequel to the critically acclaimed Late Night Mario is here! After a few weeks of good, restful relaxation, the red kremits have returned, and Mario's going to have to embark on his greatest adventure yet to defeat them, all in the dark, scary hours of the night. Will he be able to save the world before it is too late?
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Welcome to my hastily and haphazardly assembled Waluigi booth yadda yadda why haven't you downloaded the demo yet?
If you have played the previous demo... don't expect any real earth-shattering new additions. This is all but a simple progress update -- I'm not looking to "compete" or anything. After all, I'm holding back all the good stuff for the final release. ;DWhat's new in this demo anyway?
-Two new (long) levels, bumping the total playable in this demo up to six. I have obviously made more than that, but you can't see them yet. ;)
-World 2's boss has also been added to the demo-- not the level that it can be found in, though. I already spoil you kids enough. ;P
-The item shop is now available.
-All items and coins you collect in the demo will now be saved to a file.
-Minor fixes, etc.
Note that this demo is a work in progress, and thus, many features are subject to change!
Okay, booth, you forced me to download this game. Soooo... what is it about?
Psycho Waluigi is the fangame of my dreams... literally. One night, I dreamed that I made a game where Waluigi possessed psychic powers, which he controlled via a floating aura that revolved around him. It was all very clear to me, from the whole premise to the very game mechanics... It wasn't something I could just keep stashed away within the confines of my subconscious.
From there, I decided to build on the concept-- I wanted to create a new world for Waluigi, much like the Wario Land series did for Wario. It wouldn't be just another Mario clone... this would be a project that would really push the boundaries of what a "fangame" could be. Instead of SMB3 clone #2093320948, I wanted to do something different, while still making the influence clear. After all, it's still a Mario tribute at heart, and I ain't gonna hide that fact.
Sooooo... here it is. So far, anyway! Join Waluigi on his quest to take over a whole new world with his newfound psychic powers, and enjoy!
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The MFGG Community Fangame Project is back for NCFC 2010. Join Mario, Luigi, Wario and Waluigi on their journey to prevent two villains from transforming the whole land into gold with the help of a deadly machine, powered by ancient artifacts. Each character has unique abilities, used to unlock hidden exits and to find the golden mushrooms that have been spread out all over the land.
The Midas Machine will launch in episodic format. This way you do not need to wait until the complete game is done, but instead get to play a new chapter every 1 to 2 months. The first chapter is due to launch this November, and the final chapter is scheduled for next year's NCFC.
A short demo of chapter 1 might be available during NCFC, so please check this booth for updates regularly!
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